Category Archives: Mobile Development

iPad Updates

We’ve made quite a few changes to the Safari To Go app for iPad (STG for iPad) app this year, so I wanted to take a minute to give you some detailed background on what our iPad development team has … Continue reading

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Safari Books Online Welcomes Peter Collingridge

As Safari Books Online continues to grow, that growth means we’re regularly looking to add talent to our team. That growth is also happening amid serious shifts in digital reading and learning, so it’s a huge win when we’re able … Continue reading

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Creating a Ruboto App Without Java

In my Android Meets Ruby: Using Ruboto UI post I showed you how to use Ruboto to create Android apps. In this piece we’ll look at how to work with AndroidManifest.xml to control your Android app. When writing a Ruboto … Continue reading

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Ruboto Tip: Styling Interface Widgets

My earlier Android Meets Ruby: Using Ruboto UI blog post described how to use newer Ruboto syntax when constructing your user interfaces. Ruboto also has support for styling your interface widgets, but you may run into some issues at runtime … Continue reading

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Mapping Mouse Events and Touch Events Onto a Single Event

Whenever I develop a web application that targets mobile browsers as much as desktop browsers I find myself confronted with the problem that I have to listen to touch events in the same way I have to listen to click … Continue reading

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Adobe Shadow and Virtual Hosts: Playing Nice Using Node.js

If you’ve been using Adobe Shadow to preview your local content, you may have run into a sticky issue – namely that if you’re using Virtual Hosts to serve up private local content, you can’t use Shadow to preview your … Continue reading

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Adobe Shadow Tip: Locally Hosted WordPress

In my Introducing Adobe Shadow post I walked you through some good tips for using the product. In this tip I will show you how to test your local content in WordPress with the help of Shadow. If you’re developing … Continue reading

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iOS 5 Core Graphics: Adding Actions to Data Classes for Images

In a previous post, iOS 5 Core Graphics: Creating Reusable Data Classes for Images, I looked at the task of drawing simple images to a graphical context using Core Graphics. Though it’s easy to do that sort of drawing directly … Continue reading

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Windows Phone 7 Tip: Pin a Secondary Tile with a deep link

In Bring your Application Tile to life I talked about how the Glance and Go philosophy of the Windows Phone Start enables me to check my phone, quickly get to important information and get back to my life. Not only … Continue reading

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Windows Phone 7: Bringing your Application Tile to Life

Glance and go, Really? Really! If you have seen any marketing for the Windows Phone, you will recognize the new Start Screen with its giant icons that are brought to life with animations, count badges and messages. The Windows Phone … Continue reading

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