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Tag Archives: Canvas

Graphics for Web Development: SVG and Canvas

More and more applications are now being ported to the web. The ubiquity of the browser, access to increased bandwidth at lower costs, and the explosion of mobile devices are all driving forces leading to an increase in the demand … Continue reading

Beginning HTML5 Canvas

HTML5 will be the new standard for HTML, replacing the older 4.01 version. Although some browsers lack complete support, all major browsers have extensive support of essential HTML5 elements. HTML5 brings a whole new set of features; one of which … Continue reading

Mobile Web App Foundations: HTML 5 Canvas Games

This post will walk you through laying the foundation for a canvas-based mobile web game. I’ll be touching on some tips and tricks that can be used to create a polished, full screen web app that feels a native game … Continue reading

HTML5 Games: Fixing Our Demo

In my HTML5 Games: Optimizing Your Game Loop I created a demo app in order to show you some techniques for optimizing a game loop. In that post we covered the demo creation, along with some browser tools, and narrowed … Continue reading

HTML5 Canvas Games: Tracking Transformation Matrices

In my CSS Tricks for HTML5 Canvas Games post, I covered techniqes such as upscaling, anti-aliasing, and the use of 3D. In this post we will build a library for trackig transformation matrices, which can save you a lot of … Continue reading

CSS Tricks for HTML5 Canvas Games

HTML5’s canvas is a very powerful rendering tool, but at its heart, it is still just another block-level DOM element as far as the web browser’s layout engine is concerned. Although the <canvas> tag accepts a grand total of two … Continue reading

SVG Tip: Introduction to Raphaël.js

In my Using HTML5 Canvas vs. SVG blog post, I touched on the benefits of using the Raphaël.js JavaScript library, and in this tip we will take a deeper look. Raphaël.js is a JavaScript library for creating SVG graphics. Before … Continue reading

Using HTML5 Canvas vs. SVG

In this post, I will discuss some of the key features of SVG (Scalable Vector Graphics) and HTML5-Canvas based graphics. Let’s start off by explaining the basic differences between these two technologies! Canvas Thanks to the current hype for HTML5, … Continue reading

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